Frisbee

TEAM SPECIFICS

·         Each team can consist up to 7 players ( 5 Players, 2 Substitutes/Reserves )
·         At any point of time during the match, there must be 5 players on the court.
·         There must be a minimum 2 girls on the court during the whole match.
·         Only registered team members are allowed to participate in the game.
      Registration fee: $12/pax
·         Substitutes are only allowed at during certain stoppages during the match, eg, Frisbee out-of-bounds, scoring, injuries and halftimes (not all matches will have halftimes).


RULES AND REGULATIONS

·         Pull / Kick-off
The game begins when all players from both teams stand inside their individual end zones (marked out with red/white tapes) and one player from the defending team will pull after the offending team signaled that they are ready. Pulls are long throws to the opposite team, and they are thrown in efforts of giving the offensive team poor field position and a chance for the defense to get down the field soon enough to stop advances. The team that starts the Pull is determined by a toss of coin. If there’s a second half in the match, the opposing team that did not start the first half will kick-start the game.
·         
Movement of Disc
The disc can be moved in any direction by completing a pass to a teammate. After catching a pass, the player is required to come to a stop as quickly as possible, and could only move with their non-pivot foot.
·         
Scoring
A point is scored when a player catches a pass in the end zone his team is attacking.
·         
Change of possession
An incomplete pass will result in a change of possession. When this happens, the defending team immediately becomes the offending team and gains the possession of the disc where it comes to a stop on the field of play, where it first travelled out of bounds. Plays carry on during a turnover.

Reasons for turnover

• Throw-away — the thrower misses his target and the disc falls to the ground.
• Drop — the receiver is not able to catch the disc.
• Block — a defender deflects the disc in mid flight, causing it to hit the ground.
• Interception — a defender catches a disc thrown by the offense.
• Out of bounds — the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field.
• Hit out — the disc is being hit out of the person’s hand.

FOULS
1.       Travelling Foul
A player may receive the disc with one foot grounded or may jump to catch and land on one foot. While that landing foot remains on the ground, the player can only pivot on that foot. Hopping is not allowed. A player may receive the disc with both feet on the ground, or may jump to catch the ball and land on both feet simultaneously. The player may then choose to move either foot, and the remaining foot shall then be considered to be the landing foot. Proceed as in above.

2.       Holding Foul
Players are only allowed to be in possession of the disc a maximum of 5 seconds each time.

3.       Defensive Foul
Any physical contact on the player in possession of the disc by the defending will result in a defensive foul. No snatching is allowed.

·         Penalties for fouls committed
Whenever a foul is committed, play is resumed on the spot, with the defending team standing at least one arm’s length away until the disc has been passed or a shot has been attempted. Change of possession of disc for committing fouls (1) & (2).

GAME PLAY
  • Preliminary Rounds
-          2 groups of 4 teams each
-          Teams will compete in a round-robin style such that each team will compete only once with the other teams in their groups.
-          Each Match will consist of 2 halves of 5 minutes each and 2 minutes break in between.
-          A win will be awarded THREE points, Draw ONE point and Lose ZERO point
-          If there’s a tie at the end of the games, 2 teams from each group with the highest score difference (scored minus conceded) will advance. In the case, where there’s a tie, the highest scoring team will advance.
  • Semi-Finals
-          The top team from each group will play with the second placing of the opposing group.
-          Each competing team will be playing the best of 3 games, the first team to win twice will proceed to the Finals
-          Each Match will consist of 2 halves of 7 minutes each and 2 minutes break in between.
  • Finals
-          Winners from the Semi-Finals will play for the 1st and 2nd placing
-          The remaining teams from the Semi-Finals will compete for 3rd and 4th placing.
-          Only one match will be played each.
-          Each Match will consist of 2 halves of 8 minutes each and 2 minutes break in between.
Walkover
·         A walkover happens in the event where one team fails to turn up for their stipulated match time in THREE minutes. And their opponent will be awarded 3 points. Eg, Match time- 1300, by 1303 if the team fails to turn up, then a walkover will be given. Teams are reminded to adhere to their individual match timings.
PRIZES
1st Prize - $200
2nd Prize - $150
3rd Prize - $100


MISCELLANEOUS
1. Every decision made by the organizing committee will be final.
2. Players are not allowed to wear any jewellery, accessories and watches. Ear studs are acceptable.
3. Players are advised to be in comfortable attire.
4. No footwear will be allowed during the game.
5. Girls are not allowed to wear skirts.
6. Profanities are forbidden on court. Players will be warned and will be asked to leave the game if he/she had been warned repeatedly.
7. Players are required to keep their fingernails short.
8. No violent behaviour with the intention to hurt other participants and non-participants alike will be tolerated. Any intentional violence will result in instant expulsion for the player/s from the match.
9. Players are not allowed to pull the shirt of their opponents.

10. Signing on the verification slip would indicate that the whole team agrees that the score that is present on the slip at that point of time is accurate.
11. Players are advised to wear socks in the case of the sand being really hot. However, socks can only be put on before or during half time. There will be no timeout or breaks given to put socks on.